Follow

MTGPQ Abilities Gallery

Activate: Cards with Activate cause their specified amount of gems to become Activated Gems. Whenever you match an Activated Gem, the associated ability triggers. If your opponent matches one of your Activated Gems, nothing happens.

When your turn begins, if there are less Activated Gems associated to a card than is specified on the card, new Gems are changed to Activated Gems until the specified amount is met. Note that this number is temporarily reduced when your opponent matches your Activated Gems (by 1 per matched gem).

    

Awaken: Cards with Awaken have a secondary cost associated to them. Any extra mana past it's initial cost goes into the Awaken cost. When the card is cast, if the Awaken cost has been filled, the ability associated with Awaken triggers.
Berserker: Creatures with Berserker always attack enemy creatures, if any are present.
Converge: Cards with Converge vary in power depending on how many different colors you used to fill their mana cost. The more colors you use, the higher the power. On the card, "Converged Mana" is equal to the amount of colors used to fill the card.
Crew: When a creature with Crew is in your hand, it gains mana equal to the listed amount when a non-token creature enters the battlefield.  
Cycling: When this card is exiled from your hand, if you have at least X mana accumulated in your cards, where X is the amount listed next to the keyword, and you are drained of X mana. You then draw 1 card.  Cycling_Black.jpg
Deathtouch: Creatures with Deathtouch always kill creatures they deal damage to in combat, regardless of their Power stat or the opposing creature's Toughness.
Defender: Creatures with Defender will block opposing creatures in combat. A creature with Defender will block until it is defeated, and as such can block multiple creatures in combat. Note that Defender does not block creatures with Flying unless the creature with Defender also has Flying.
Delirium: When Delirium is triggered, if there are 5 or less Gems of the card's color on the board, the associated ability triggers.  
Devoid: Cards with Devoid gain 3 mana whenever you match Void Gems.
Discard: Cards that use the Discard ability will, be default, discard the last card in hand (either yours or your opponent's, depending on the card). If it would Discard any other card, it will be specified in the text ("Discard the first card").  
Double Strike: Creatures with Double Strike deal damage twice during combat - once before the opposing creature can retaliate, then once as normal. Note that against an opposing creature with First Strike or Double Strike, the creatures retaliate as normal. Against a Planeswalker, the creature deals damage twice.
Embalm: While this creature is in the graveyard, place X activated gems on the board, where X is the amount listed next to the keyword. When one of its activated gems are matched, this creature is removed from the game and a token copy of this creature is places to the battlefield with an addition of the Zombie subtype.  
Energize: Cards with Energize create Energized gems on the board. Energy is used to trigger cards with Overload.  
Exert: Activate a gem with a countdown of X turns, where X is the amount listed next to the keyword. If the game is matched or it's countdown is reached, perform the listed action, then create a new activated gem at the beginning of your next turn.  
Fabricate: When a card with Fabricate triggers, it creates support gems that give +1/+1 to the first creature you control. For example, "Fabricate 2" will create two different supports - each giving +1/+1 to the first creature you control.  
First Strike: Creatures with First Strike deal damage before the opposing creature can retaliate. Note that two opposing creatures with First Strike will retaliate as normal.
Flying: Creatures with Flying bypass creatures with Defender during combat.
Haste: Creatures with Haste can attack the turn they enter the battlefield.
Hexproof: Creatures with Hexproof are immune to abilities that require you to pick a target. Any ability that targets creatures automatically bypasses Hexproof.
Ingest: When a card's Ingest ability is triggered, you convert Gems from your opponent's color to Void Gems. The amount of Gems converted is equal to the number next to the Ingest keyword.  
Investigate: Cards with Investigate create a 2-turn Activated Gem on the board. When the Gem is matched (by any player) or expires, you draw a card.  
Landfall: Cards with Landfall trigger their associated ability when you match 4 or more Gems. Some cards specify a color after the Landfall keyword: this requires you to match 4 gems of the specified color(s) to trigger the ability.  
Lifelink: Creatures with Lifelink make their controlling Planeswalker gain life equal to the amount of damage they deal in combat.
Madness: Cards with Madness gain mana equal to the number next to the keyword any time a card is Discarded from your hand. 

Cards with Madness are also immune to Discard.
 
Meld: When a creature with Meld is cast, if it's associated creature is already on the battlefield, the creatures combine and Transform into a more powerful form. Note: Fetched cards do not trigger Meld, as they do not count as being Cast.
Menace: Creatures with Menace are temporarily Unblockable during combat if their opponent does not control at least 2 creatures with Defender or Reach.
Overload: The Overload condition requires that a certain number of Energized gems be matched in a single match. When this happens, the associated ability triggers. Gem cascades may trigger Overload multiple times. Energized gems are created by cards with Energize.  
Power: Power is the amount of damage the creature deals during combat.  
Prevent Damage: Cards with Prevent Damage cannot receive damage through spells and abilities. Their Toughness can still be reduced through Toughness reducing abilities.  Prevent_Damage_Black.jpg
Process: When a card's Process ability is triggered, you convert Void Gems to Gems of your opponent's color then trigger the associated ability. The amount of Gems converted is equal to the number next to the Process keyword. Note that if there aren't enough Void Gems to convert, the Process ability will not trigger.  
Rally: Cards with Rally trigger their abilities when a creature with the Ally subtype enters the battlefield.  
Reach: Creatures with Reach block opposing creatures in combat. They will block both Flying and non-Flying creatures.
Regenerate: Creatures with Regenerate will gain Toughness at the beginning of your turn equal to the number next to the Regenerate keyword. Note that this cannot go over their current maximum Toughness.
Reinforce: When you Reinforce a card, you add Power and Toughness to it equal to it's original Power and Toughness.  
Renown: Creatures with Renown gain +X/+X, where X is equal to the number after the Renown keyword, after they deal damage to your opponent. This effect only triggers once.
Toughness: Toughness is the amount of damage a creature can sustain before being destroyed.  
Trample: Creatures with Trample will deal any leftover damage from being blocked to your opponent. For example, if a creature has 3 Power and Trample and is blocked by a creature with 1 Toughness, the 2 leftover damage will be dealt to your opponent.
Trap: Cards with Trap cause their specified amount of gems to become Trap Gems. Whenever your opponent matches a Trap Gem, the associated ability triggers. If you match one of your Trap Gems, nothing happens.

When your turn begins, if there are less Trap Gems associated to a card than is specified on the card, new Gems are changed to Trap Gems until the specified amount is met.
 
Unblockable: Creatures with Unblockable cannot be blocked by opposing creatures.
Vigiliance: Creatures with Vigilance will block opposing creatures if there are currently no other creatures you control that can block during combat.
Void Gems: Void Gems are Gems generated by the Ingest ability. They only generate mana when matched to cards with Devoid.  
Was this article helpful?
3 out of 3 found this helpful
Have more questions? Submit a request